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Last time around, I shared a few of the reservations I have about tutorials - those favoured means of explaining rules in video games - and how many people are interested in transposing them into the wold of board games. I would like to continue my analysis here, and see if there might actually be some lessons to be learned from tutorials, an if we can possibly import some of their elements to board games.Tutorials can be integrated in different ways and to different degrees in board games.

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Flash 8 : carnet de design visuel

 Although it’s much more common to see Illustrators’ Diaries, this project went through so many changes, and required so much research, that I think a general overview would be much more useful.First Age: Primordial Soup (early 2017)

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All board game publishers have a certain envy for video game tutorials. No need to read a weighty manual or suffer through explanations by 'the person who knows the rules'...but who clearly has no idea how to explain them. No sir! Simply fire up the game and the interface guides us as we learn how to perform all the necessary actions to lead us to glorious victory!This kind of system could help bypass the biggest barrier in our beloved hobby: Learning The Rules. You can imagine my excitement, therefore, when I came across a number of board games that offered in-game tutorials! What a concept! I threw myself into them with great enthusiasm, and discovered... that I wasn't at all convinced that they were a good idea after all. 

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Le courriel à 10 000$

At the beginning of December, we started an emergency print-run for Zombie Kidz Evolution, which was selling faster than we had expected. Our manufacturer promised to have them done by January 10th, at the latest, which would allow our shipper to pick them up in time to be able to catch the boat leaving for France on January 18th. That would be the last boat until Chinese New Year, at which point EVERYTHING stops in China for a month (and a bit more this year, due to a certain... illness...).

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 I didn’t want to talk about COVID-19…It seems to me that everything has already been said. This illness has already become the sole subject of conversation between families, friends, lovers; I didn’t really want to add anything to this, and to talk about something else. Anything else! But I realise that to ignore this, in our current environment, would verge on the indecent.

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Pour faire un bon jeu, il faut du temps. C’est pourquoi nous avons instauré un processus de 18 mois entre le moment où nous commençons à travailler activement sur un jeu et celui de sa sortie. Et donc on signe souvent un prototype 2 ans avant que la version finale ne se retrouve sur les tablettes! Ce temps que nous nous donnons pour bien faire les choses nous demande une meilleure anticipation.

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When we released Decrypto, I gave myself the goal to reach the 300th position in the ranking at BoardGameGeek.com. I even dreamt of 200th place, without really believing it. I also told myself that if Decrypto didn’t make it to 500th position, I would give up this whole publishing gig!! Why? Without taking away anything from the other titles in our catalogue, Decrypto had the best potential to connect with the ‘connaisseur’ gamers (notice the quotation marks!) that often visit Board Game Geek, and who play hundreds of games. Our other top-sellers, Monster Chase, and J’te gage que… (I Betcha), don’t appeal to that crowd, despite selling 200,000 and 400,000 copies respectively. If Scorpion Masqué wasn’t able to get Decrypto to 300th place, we would have to be doing something wrong, perhaps without even knowing what… and there’s no room for improvement if we can’t identify our mistakes.

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Sobre el escorpión enmascarado

Fundado en 2006, el Masked Scorpion es un editor de juegos de mesa de Montreal que ofrece juegos simples y originales: Zombie Kidz Evolution, Decrypto, Stay Cool, The Hunt for Monsters, J'te gage que ... / Bluff Fiesta, señorita Poutine ... Encontramos nuestros juegos en más de 20 idiomas, en alrededor de cuarenta países.