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The 2020 Year-End Review!

Here it is, here it is, the 5th Year-End Review of Scorpion Masqué, in words, thoughts, and numbers! Year-End Review?For newcomers, my name is Christian Lemay, and I founded Scorpion Masqué in 2006. Every year since 2016 I have put together an overview of our previous 12 months of activity, and I give my thoughts on the boardgame industry, and how it has evolved over this time. In addition to this, I also offer up some nice and crunchy financial details.Scorpion Masqué is a boardgame publisher. Our job consists of…

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Play Our Games Online!

For the last few months, I've been impressed by the resourcefulness that so many people have shown in adapting video-conferencing platforms to play board games online. I'm not talking about the digital adaptations of board games on places like Board Game Arena, or Tabletopia, but the actual, 'physical' games, made out of cardboard, that are being played over Zoom, Skype, Teams, and others. In fact, many of our games at Scorpion Masqué lend themselves very nicely to this sort of thing.Let's have a look at how to play our games online! Master Word

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Creation 'On The Clock'

Should creation, whatever the type, be paid for by the hour? 

An article was published recently on French gaming website LudoVox by game designer Mathieu Baiget, in which he looked at what game designers actually receive from the sale of their games. One of the main points he brought up in the article was just how far away game designers were from being able to live off of their creations, even with sales of 5,000 copies of a game. The original article (in French) is here.

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Simple is Complicated!(or, The Puzzle of Determining an Artistic Direction for a Game Without a Theme.)The process behind creating the visual assets for Master Word was much more of a collaborative effort than a complete ‘work’ conceived and carried out by one person.. which is often the way of things at Scorpion Masqué.

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Most people will read the rules once before the first game, and then never again.

During our development of Zombie Teenz Evolution, we ran 2 successive playtesting sessions: the first with 5 families, and the second with 4 families. Here is what we learned.Most people will invent a rule rather than look it up.It turns out that the majority of people will not refer to the rulebook when they're not sure about a game's rules, and would rather make a guess, or invent a rule instead of looking it up.

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Last time around, I shared a few of the reservations I have about tutorials - those favoured means of explaining rules in video games - and how many people are interested in transposing them into the wold of board games. I would like to continue my analysis here, and see if there might actually be some lessons to be learned from tutorials, an if we can possibly import some of their elements to board games. Tutorials can be integrated in different ways and to different degrees in board games.  

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Flash 8: Visual Design Diary

Although it’s much more common to see Illustrators’ Diaries, this project went through so many changes, and required so much research, that I think a general overview of its visual development would be much more fun and informative. First Age: Primordial Soup (early 2017)

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About Scorpion Masqué

Founded in 2006, Scorpion Masqué is a Montreal board game publisher that offers games that are both simple and original: Zombie Kidz: Evolution, Decrypto, Stay Cool, Monster Chase, J'te gage que ... / Bluff Party, Miss Poutine ... Our games can be found in more than 20 languages, in over forty countries.