Development

Flashback is back in a setting that will give you chills! We are delighted to annonce the release of the 2nd installment of the Flashback series, and its critically-acclaimed original game mechanic (As d'Or 2023). Gabriel Durnerin joins Marc-Antoine and Baptiste to develop this new story in a setting remeniscent of the best family-grade horror movies. After working on games such as Castle Adventure and Unlock, there was no question that this lover of stories and narrative universes would pass on the opportunity to create the story of Flashback: Lucy.

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We are proud to present NOW!, a game designed by Silvano Sorrentino and, for the first time, co-published with the Randolph studio (CDSK, Romi Rami, Miller Zoo…). NOW! is a competitive card game where everyone plays at the same time! Your goal? Discard your cards as quickly as possible in search of the perfect number. Be careful, you’ll go through your deck quicker than you think!!Do you think you have the right card? Shout NOW! Get as close as possible to the target values (without exceeding them!) to get them. Gain as many points as possible while denying your opponents of them. And above all, don't let the frenzy make you lose your cool!

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Dead Cells: The Rogue-Lite Board Game Launch Trailer

Update - Dead Cells : The Rogue-Lite Board Game now on Kickstarter! Read our full launch press release here !

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Lead the investigation in the universe of Zombie Kids. Flashback is an investigation game using pictures. Embark on a cooperative adventure with other kids or with your whole family in a world frozen in time. Explore the past to solve mysteries in the present, and change the future to save the world! Discover the whole story, bit by bit, through the eyes of the characters living it. Put together all the points of view to discover clues, uncover and figure out mysteries, and answer the final questions. Understanding the past might help you to change the future and save the world from the horrible monsters!

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Strategic Decisions   It takes time to make a good game. That’s why we have an 18-month period between the moment we start work on a game and its release. This means that we often sign prototypes 2 years before the final version appears on store shelves! This development period that we give ourselves requires us to look more efficiently toward the future and to plan better. 

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